

It turns out that the studio was right at aiming at the casual RPG audience. After all the mobile gaming audience wants instant access to relevant content and short meaningful play sessions, right? So the plan was to create a game for the casual RPG audience, have simple game systems and encounters, often with an obvious and easy path to success. Features were engineered to be flexible and dynamic. The product was supposed to evolve over time. Functionality and stability at launch are more important than breadth of content and game systems. I thought I would share the most notable.īarnes told the audience that the studio decided to keep the focus on what’s the core of an MMO and what can be done on mobile platforms. In the Spacetime Studios case, some assumptions about how MMO’s should work on mobile platforms were spot on, some others were surprisingly wrong. Surely a key factor of this success is delivering a quality product in a niche (it won’t be a niche much longer but while competition is getting tough on iOS, there is still a bit more room on Android) and getting the gameplay right for the audience. As you might know, it is working out quite well for them, not just on iOS, especially expanding into Android territory gave revenues a huge boost. Other additions in Pocket Legends 1.3 include support for stashing gold, iOS 4 multitasking support, and support for Quick-Joining campaign dungeons and PvP arenas.A couple of weeks ago at GDC 2011 in San Francisco Cinco Barnes from Spacetime Studios talked about their experience with Pocket Legends on iOS and Android devices (the complete summary of the session is here). For now, however, you are only able to customize your character with a few different hats. This allows for increased game performance on your device, and will, down the line, allow for greater character customization. Spacetime Studios has completely stripped down and rebuilt most of the art in the game, optimizing how the game’s 3D engine constructs elements in the game.

The other main update in Pocket Legends relates to performance optimization. Quests are managed through a Quest Journal that keeps track of your progress and allows you to instantly travel to your Quest’s destination. The new Quest mode is an important part of the game’s new architecture, providing story, motivation, and rewards for exploring the game’s various new destinations. All Townes are common areas that hold up to 25 players, and players can travel to different Townes via the world map or by using travel portals within a Towne. As of launch, three Townes are available-Forest Haven, Ursan Weald, and Fort Blackstone-with more Townes and quests to be released as they are built.
