



I came away from the game with no sense of lore, history, or, as a result, a reason to care about what Jake and his team were getting up to.Īnd that’s a pity. They’re tiny, too, with each mission being built around a couple of minutes of playtime at most, and while the levels do achieve that function of funneling players through a burst of fast action, the tiny scale of levels also creates a disjointed sense of place in Implosion. Jake takes his robot into industrial areas, across frozen wastelands, and so on, but the areas he explores are empty corridors and rooms that are arbitrarily strung together and don’t take long to feel like blatantly designed levels, rather than part of the storytelling experience. The production values backing it are quite slick, with gorgeous drawn still panels telling the story at critical moments, but there’s nothing in there that you haven’t seen in plenty of games before, and the narrative isn’t very well integrated into the narrative itself bits of dialogue frame each mission, but once you’re in those missions for the most part you’re battling without context.Īs a result, the environments themselves within Implosion are pretty, and detailed, but feel empty and dry. Along the way, Jake hopes to learn something about his missing father, who was last seen on the surface and… yeah, it’s not a great plot. Jake needs to infiltrate the ruined planet using a robot machine that only he can pilot in order to dismantle a plot by these monsters to take to space and finish what they started. An apocalypse has left most of the world destroyed, with the few remaining humans having fled, leaving what’s left overrun by robots and mutant zombie things. Implosion follows the story of a fellow called Jake (an uninspired name if ever there was) who is one of humanity’s last bastions of hope. Designed to be a premium mobile action RPG experience, with a price tag to match, on the Nintendo Switch it’s a relatively cheap game, with some quality production values, but one that can’t break away from the shallowness that you expect from mobile RPGs. What you’d never expect a genre specialist developer like that to do is pour substantial resources into building a loot-heavy Diablo-like hack-and-slash RPG, and yet, that’s exactly what it did with Implosion – Never Lose Hope. Matt’s full review of the Switch release. Related reading: Voez, by the same developer, is just incredible.

If you’re reading this review, chances are you have a Switch, so go pick up the Switch port of Voez if you don’t believe me. The Taiwanese house has gifted the world with a “trilogy” of genre masterpieces in Cytus, Deemo and Voez, and every one of those three are genuinely elite examples of the best rhythm game action you can find. When it comes to rhythm games, Rayark is one of my favourite developers that isn’t working with Hatsune Miku.
